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For LDN Testing: Default MultiplayerMode to RyuLDN. Use separate config file.
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parent
69742c556b
commit
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2 changed files with 3 additions and 3 deletions
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@ -15,7 +15,7 @@ namespace Ryujinx.Common
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public const string ReleaseChannelOwner = "%%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER%%";
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public const string ReleaseChannelRepo = "%%RYUJINX_TARGET_RELEASE_CHANNEL_REPO%%";
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public static string ConfigName => !ConfigFileName.StartsWith("%%") ? ConfigFileName : "Config.json";
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public static string ConfigName => !ConfigFileName.StartsWith("%%") ? ConfigFileName : "LDNTestConfig.json";
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public static bool IsValid =>
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!BuildGitHash.StartsWith("%%") &&
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@ -847,7 +847,7 @@ namespace Ryujinx.UI.Common.Configuration
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System.IgnoreMissingServices.Value = false;
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System.UseHypervisor.Value = true;
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Multiplayer.LanInterfaceId.Value = "0";
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Multiplayer.Mode.Value = MultiplayerMode.Disabled;
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Multiplayer.Mode.Value = MultiplayerMode.LdnRyu;
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Multiplayer.DisableP2p.Value = false;
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Multiplayer.Username.Value = "Player";
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Multiplayer.LdnPassphrase.Value = "";
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@ -1110,7 +1110,7 @@ namespace Ryujinx.UI.Common.Configuration
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// Initialize network config.
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configurationFileFormat.MultiplayerMode = MultiplayerMode.Disabled;
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configurationFileFormat.MultiplayerMode = MultiplayerMode.LdnRyu;
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configurationFileFormat.MultiplayerLanInterfaceId = "0";
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configurationFileUpdated = true;
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