Stremio shell using WebView2/mpv, written in Rust
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Timothy Z. 937807b4d7
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Merge pull request #89 from Stremio/update/libmpv2-6
Update libmpv2 to 6.0.0
2026-07-24 15:36:27 +03:00
.github/workflows Fix checkout action 2026-03-10 12:13:52 +02:00
bin Us correct DLLs 2025-08-05 13:49:03 +03:00
bin-arm64 Arm64 installer 2025-12-18 12:40:50 +02:00
images Arm64 installer 2025-12-18 12:40:50 +02:00
mpv-arm64 Windows no ARM build 2025-11-12 18:02:41 +02:00
mpv-x64 Windows no ARM build 2025-11-12 18:02:41 +02:00
setup Arm64 installer 2025-12-18 12:40:50 +02:00
src Merge branch 'main' into update/libmpv2-6 2026-07-24 15:06:47 +03:00
.gitignore 64 bit build 2025-06-30 12:39:12 +03:00
build-arm64.ps1 Remove build thread arm64 2026-03-12 17:54:25 +02:00
build.ps1 Remove sign thread 2026-03-12 17:27:44 +02:00
build.rs Arm64 installer 2025-12-18 12:40:50 +02:00
Cargo.lock Update libmpv2 to 6.0.0 2026-07-24 13:11:33 +03:00
Cargo.toml Update libmpv2 to 6.0.0 2026-07-24 13:11:33 +03:00
generate_descriptor.js Multi architecture descriptors 2025-12-05 15:44:01 +02:00
libmpv-2_arm64.zip Bump libmpv to mpv 0.41.0 2026-05-06 12:41:04 +03:00
libmpv-2_x64.zip Bump libmpv to mpv 0.41.0 2026-05-06 12:41:04 +03:00
README.md fix typo 2025-02-05 09:14:50 +02:00
rust-toolchain.toml Windows no ARM build 2025-11-12 18:02:41 +02:00
server.js Update server bundle 2026-06-08 12:10:35 +03:00
stremiover.js Version check 2026-03-10 10:54:23 +02:00
upload.ps1 Fix upload script 2026-06-23 11:18:37 +03:00

Stremio shell: new gen

A Windows-only shell using WebView2 and MPV

Goals:

  • Performance
  • Reliability
  • Easy to ship

In all three, this architecture excels the Qt-based shell: it is about 2-5x more efficient depending on the use case, as it allows MPV to render directly in the window through it's optimal video output rather than using libmpv to integrate with Qt.

This is due to Qt having a complex rendering pipeline involving ANGLE and multiple levels of composing and drawing to textures, which inhibits full HW acceleration.

Meanwhile in this setup MPV uses whichever pipeline it considers to be optimal (like the mpv desktop app), which is normally d3d11, allowing full HW acceleration.

For web rendering, we use the native WebView2, which is Chromium based but shipped as a part of Windows 10: therefore we do not need to ship our own "distribution" of Chromium.

Finally, this should be a lot more reliable as it uses a much simpler and more native overall architecture.