ryujinx/src
ZenoArrows f39e89ece7
Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304)
* Add area sampling scaler to allow for super-sampled anti-aliasing.

* Area scaling filter doesn't have a scaling level.

* Add further clarification to the tooltip on how to achieve supersampling.

* ShaderHelper: Merge the two CompileProgram functions.

* Convert tabs to spaces in area scaling shaders

* Fixup Vulkan and OpenGL project files.

* AreaScaling: Replace texture() by texelFetch() and use integer vectors.

No functional difference, but it cleans up the code a bit.

* AreaScaling: Delete unused sharpening level member.

Also rename _scale to _sharpeningLevel for clarity and consistency.

* AreaScaling: Delete unused scaleX/scaleY uniforms.

* AreaScaling: Force the alpha to 1 when storing the pixel.

* AreaScaling: Remove left-over sharpening buffer.
2024-09-17 15:30:50 -03:00
..
ARMeilleure
Ryujinx
Ryujinx.Audio
Ryujinx.Audio.Backends.OpenAL
Ryujinx.Audio.Backends.SDL2
Ryujinx.Audio.Backends.SoundIo
Ryujinx.Common
Ryujinx.Cpu
Ryujinx.Graphics.Device
Ryujinx.Graphics.GAL
Ryujinx.Graphics.Gpu
Ryujinx.Graphics.Host1x
Ryujinx.Graphics.Nvdec
Ryujinx.Graphics.Nvdec.FFmpeg
Ryujinx.Graphics.Nvdec.Vp9
Ryujinx.Graphics.OpenGL
Ryujinx.Graphics.Shader
Ryujinx.Graphics.Texture
Ryujinx.Graphics.Vic
Ryujinx.Graphics.Video
Ryujinx.Graphics.Vulkan
Ryujinx.Gtk3
Ryujinx.Headless.SDL2
Ryujinx.HLE
Ryujinx.HLE.Generators
Ryujinx.Horizon
Ryujinx.Horizon.Common
Ryujinx.Horizon.Generators
Ryujinx.Horizon.Kernel.Generators
Ryujinx.Input
Ryujinx.Input.SDL2
Ryujinx.Memory
Ryujinx.SDL2.Common
Ryujinx.ShaderTools
Ryujinx.Tests
Ryujinx.Tests.Memory
Ryujinx.Tests.Unicorn
Ryujinx.UI.Common
Ryujinx.UI.LocaleGenerator
Spv.Generator