ryujinx/Ryujinx.Graphics.Gpu/Engine
gdkchan b46b63e06a
Add support for alpha to coverage dithering (#3069)
* Add support for alpha to coverage dithering

* Shader cache version bump

* Fix wrong alpha register

* Ensure support buffer is cleared

* New shader specialization based approach
2022-07-05 19:58:36 -03:00
..
Compute Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
Dma De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207) 2022-03-20 13:55:07 -03:00
GPFifo
InlineToMemory
MME
Threed Add support for alpha to coverage dithering (#3069) 2022-07-05 19:58:36 -03:00
Twod
Types
ConditionalRenderEnabled.cs
DeviceStateWithShadow.cs
MmeShadowScratch.cs
SetMmeShadowRamControlMode.cs
ShaderTexture.cs