Xcode's embedAndSignAppleFrameworkForXcode task for :shared: is
intermittently disabled by the Kotlin Gradle Plugin's own IDE/index-build
detection (onlyIf 'Task is enabled' is false), silently skipping the
framework embed and leaving these types unavailable to Swift. core's
framework already embeds reliably for iOS (matching tvOS), so these plain
DTOs move there instead; the Compose-dependent DataSource wrappers stay in
shared, which already re-exports core.
EpisodeSelected called dataSource.selectEpisode(episodeId), which
kicks off DetailViewModel.fetchStreamsForSelection, and then also
emitted a SelectSources navigation event that FluxaAppHost handles by
calling detailStore.loadSources(episodeId) -- which starts the exact
same fetch again. fetchStreamsForSelection cancels its previous job
on every call, so the second (navigation-triggered) fetch always
killed the first one before its addon requests could resolve, and the
episode's stream list came back empty even though the addons
genuinely had results (confirmed via logcat: StreamDiscovery reports
600 remote streams found, then the very next fetch attempt logs "NO
STREAMS found" for the same episode).
loadSources already does everything selectEpisode did (marks the
episode selected, then fetches), so the direct selectEpisode call is
redundant -- drop it and let the single navigation-driven fetch run
uncontested.
MainActivity kept its own currentDestination alongside FluxaAppHost's
internal appState.uiState.destination, with only a one-way sync
(external -> internal). Any purely-internal navigation (bottom nav
taps, "switch profiles" from Settings) moved appState's destination
without MainActivity's copy ever finding out. If a later external
navigation call (e.g. profile selection completing) happened to name
a destination MainActivity's stale copy already equaled, it was
treated as a no-op and silently dropped -- reproducible by going
Settings -> Switch profiles -> tapping a profile, which then did
nothing.
Add a callback that mirrors appState's destination back out to
MainActivity whenever it changes internally, and guard the existing
external->internal effect so it only re-applies on a genuine change
(avoiding a reset loop that would otherwise wipe editingProfile/
selectedDetail/etc. on every round trip).
Also account for showProfilePickerSettings in the screen transition
key, which was missing and left the profile picker settings screen
keyed identically to whatever destination was active underneath it.
Forcing the sheet content to a fixed 85% height fraction while also
making it vertically scrollable fought with ModalBottomSheet's own
height/anchor calculations, causing a layout oscillation once the
user scrolled to the end. ModalBottomSheet already bounds its content
to the available window height, so a plain scrollable column is
enough.
Avatar pack image URLs pulled from pack.json can contain literal
spaces (e.g. category folders like "Attack On Titan"). Coil's OkHttp
fetcher and iOS's NSURL.URLWithString both reject unencoded spaces
and fail silently with no placeholder, leaving the thumbnail blank
even though the URL works fine in a browser. Move the sanitizer into
commonMain so both platform image loaders share it.
- Choose Image sheet had no scroll and no height cap, so once avatar
pack content filled the screen there was no way to reach the rest.
Cap it at 85% height and make it scrollable.
- The bottom nav bar avatar, profile edit avatar, and profile grid
avatar each used a different Coil cache key for the same image, so
the bottom bar always cold-loaded from network on every launch
instead of reusing what was already cached. Unify on one key.
- "Manage Profiles" on the who's-watching screen used a fixed bottom
padding that ignored the 3-button navigation bar and sat underneath
it on devices without gesture nav. Add safeDrawing bottom inset
padding.
Restructure into SettingsGroupCard sections (name, PIN/biometric,
danger zone) instead of one flat column, move avatar picking into a
bottom sheet so the main form stays short, and show a dimmed default
avatar placeholder for pack thumbnails that fail to load instead of a
blank circle.
Avatar image URLs pulled from pack.json can contain literal spaces
(e.g. category folders like "Attack On Titan"). Coil's OkHttp fetcher
rejects unencoded spaces and fails silently with no placeholder, so
the thumbnail just stayed blank even though the URL works fine in a
browser. Percent-encode spaces before handing the URL to Coil.
Also label each avatar in the pack picker grid with its name instead
of showing bare, unlabeled images.
Avatar packs were a one-time snapshot from when they were added, so
new images the repo owner pushed later never showed up. Add a
per-pack refresh button in Profile Picker Settings, and re-run
discovery for every saved pack's repository once when the app starts.
Let users customize the "who's watching" screen: add GitHub-hosted
avatar packs to pick profile pictures from, and set a background
image behind the profile grid. The Rust side (GitHub URL/tree/manifest
parsing and validation) already existed in fluxa_core but was never
wired to Kotlin; this adds the FFI wrappers, an OkHttp-driven GitHub
crawl, a small global picker-settings store, and the new/updated
Compose screens. Android only for now — iOS/desktop keep compiling via
default no-op ProfilePersistence methods.
The action, i18n strings, and app-level routing to ProfileList already
existed, but no row in the Settings hub ever called onSwitchProfiles,
so there was no way to reach it from the UI.
Raise SettingsGroupCard contrast with a subtle border, add hairline
row dividers within cards, tighten section header spacing, and
separate the profile row and destructive disconnect action into
their own cards instead of sharing space with unrelated rows.
Reworks the player's settings sidebar and input controls, adjusts the
sidebar shell layout, and wires the updated sidebars into the playback
surface and screen content.
Surfaces which item is currently being imported (index/total/title)
under each import step on both mobile and TV auth screens, with a
checkmark for completed steps.
Add a topNavigationBar appearance toggle that, on TV and non-compact tablet
widths, moves the navigation destinations into a horizontal bar across the top
instead of the TV sidebar, tablet rail, or bottom bar. Thread the flag through
the settings contract, the Android and Apple settings data sources, the user
profile, and both language files, and render the shared FluxaTopNavBar with
focus restoration on TV.
The TV host forces the Expanded width class, which would otherwise flip the
detail screen into the two-pane tablet layout. Gate the two-pane path on a
non-TV device type so TV keeps its single-column detail.
Introduce an expect/actual TvHeroRow rendered as the first row of the TV home.
The Android actual uses the androidx.tv Carousel with a backdrop, scrim, and
title; iOS gets a no-op since it never renders the TV screens. Wire the shared
androidx.tv dependencies into the shared module's Android source set.
On the Expanded width class, render the detail screen as a fixed hero/metadata
column beside a scrolling episodes/related pane, and the library folder view
beside the library list. Narrower widths keep the single-column layouts. The
detail body and episodes/related items are factored into shared helpers so both
layouts render identical content.
On non-TV hosts at the Expanded width class, replace the bottom navigation bar
with a left navigation rail and inset screen content by its width, mirroring the
TV sidebar layout.
Introduce a runtime WindowWidthClass (Compact/Medium/Expanded) provided at
the app root and use it to drive responsive grid columns on Discover and
Library. Add initial focus, focusRestorer, and focusGroup to the TV home and
sidebar, apply focusRestorer to the shared Discover/Library grids, and
strengthen the focused card highlight.
checkSharedUiBoundary was failing on master because the July 17 move of
player overlays into shared/commonMain kept imports of data/player domain
types (Meta, Stream, Video, IntroTimestamps, UserProfile, Chapter,
MediaTrack, TorrentStreamStatus, TrailerCue). Relocate the plain value
types into the shared-safe com.fluxa.app.shared.feature.player package,
and replace the remaining domain-object usages with small UI models
(StreamSourceUiModel, SkipSegmentUiModel, NextEpisodePreviewUiModel)
mapped at the Android call sites. Also drops the dead, UserProfile-only
QuickSettingsSidebar/TrackSidebar composables that had no callers.
Adds AppleAddonStoreSnapshot/AppleInstalledAddonSnapshot and update()
so Swift can push real addon list/error/added-name state back into
the shared Addon Store screen, plus
FluxaApple.setAddonStoreActionHandler/updateAddonStore following the
existing handler-setter pattern.
Adds ApplePluginsSnapshot and update() so Swift can push merged
repository/scraper/settings-sheet state back into the shared Compose
UI, plus FluxaApple.setPluginsActionHandler/updatePlugins following
the existing setSearchHandler/updateSearch pattern. Also fixes
saveScraperSettings to actually forward the settings values.
@JvmSuppressWildcards (TraktModels.kt) and java.util.Locale (PlayerOverlayCards.kt)
are JVM-only and don't resolve under Kotlin/Native. Neither was needed:
the wildcards annotation has no runtime effect Gson relies on, and
uppercase(Locale.ROOT) has a locale-agnostic uppercase() equivalent in
the common stdlib. Verified :shared:compileKotlinIosSimulatorArm64 now
succeeds (previously failed on master too, unrelated to plugin work).
Addons now only manages Stremio addons. CloudStream3 repo/plugin state
and the Android-only Nuvio scraper settings screen both move into a new
shared KMP feature (feature/plugins) with a real Android data source
combining PluginRepositoryManager and PluginManager, and an iOS stub
data source pending a follow-up Swift implementation.
Implements PluginHttpClient over OkHttp with SSRF guarding (PluginNetGuard),
wires the FetchPluginManifest effect, adds PluginRepositoryManager for
repository/scraper state, folds plugin-scraper streams into
StreamDiscoveryUseCase, and adds a Plugins settings screen.
New setting under Settings > Appearance > Home Screen: when enabled,
Continue Watching items whose next episode/season hasn't released yet
move into their own Upcoming row instead of sitting in Continue
Watching with nothing to resume.
Classification runs async per up-next series item (no active playback
progress): HomeContinueWatchingCoordinator resolves the specific
lastVideoId episode via the existing getSeasonEpisodes fetch, checks
its release date through the new isEpisodeReleased FFI call, and
caches the result by id:lastVideoId. Once known, it triggers a
dynamic-rows refresh so the split applies without blocking the
initial Home paint.
HomeCatalogFeedCoordinator/HomeDynamicRowsCoordinator partition the
Continue Watching list into continue_watching/upcoming HomeCategory
rows via the new isUpcoming lambda, gated by
UserProfile.upcomingRowEnabled (resolved through the Rust safe-prefs
struct like every other appearance toggle). HomeCategoryPolicy's
isContinueWatchingCategory()-gated behavior (card layout, action-row
treatment, title passthrough) now also covers the upcoming row so it
renders with the same horizontal episode-card treatment.
CatalogCard's onLongClick had no discoverable remote equivalent — a
D-pad user had no visible way to know holding a button might do
something. Add a small focusable '+' badge on each search result card
on TV that triggers the same PosterActionSheet action as long-press.
Detail's season-picker ModalBottomSheet and Discover's filter
ModalBottomSheet both had trigger chips and row items styled with
plain .clickable and no focus feedback, plus no initial focus when the
sheet opened. Add focus rings to trigger/rows and request focus on the
selected row on open, same fix already applied to TvAuthScreen.
Library's collection-rename AlertDialog already used stock Material3
widgets with adequate focus support; just add initial focus to its
text field.
Reached from every 'see all' row on Home/Discover; had no deviceType
awareness at all. Add TV padding/type-scale/grid sizing in line with
the other Tv*Screen wrappers. Card focus rings come from the
CatalogCard fix already landed.
ProfileGridItem/AddProfileGridItem had no focus indicator and the
screen (the sole content right after login) never requested initial
focus, so a D-pad had nothing to land on. Add a focus ring to both and
request focus on the first profile when the list appears.
The per-addon action row (configure/refresh/move-up/move-down/remove)
packed 5 Material IconButtons with no way to tell which was focused.
Replace with a shared AddonIconButton that shows a clear focus state,
and add the same treatment to the back button, repo cards, and
CloudStream plugin rows.
SettingsRows.kt had zero focus styling on any interactive element
(toggle switch aside): choice/nav/action/connection rows, the stepper
+/- buttons, ordered-toggle checkbox and reorder buttons, color
swatches, and the secret-field reveal toggle. Add a shared
settingsFocusRing() modifier and apply it across the row primitives so
the whole settings tree gets consistent focus feedback in one place,
plus fix the TV category rail row and accent-color swatches in
SettingsScreen.kt directly.
CatalogCard.kt disabled default indication with nothing put back, so
every catalog grid on TV (Home, Search, Discover, Library,
CategoryResults, LibraryFolderDetail) was navigable but silently
invisible when focused. Add a border/scale focus ring at the shared
component level instead of duplicating it per-screen.
PlayerControlBtn/SeekIconButton/the play-pause circle in
PlayerControlsChrome.kt were focusable() on TV but never changed
appearance on focus. TrackItem in PlayerSidebarShell.kt (source/audio/
subtitle/episode picker) had the same problem. Both now show a clear
focus state.
showNavigationBar was hardcoded true with no per-destination gating, so
both the mobile bottom bar and the new TV sidebar rendered on top of
the pre-login Auth/ProfileList screens, where there's no session yet
to navigate Home/Library/etc into.
AuthScreen had no TV variant and no explicit focus handling, so a
remote's D-pad had nothing reliable to land on or move between during
login. TvAuthScreen mirrors the same AuthStage state machine but adds
visible focus rings on every interactive element, requests initial
focus on the primary action per stage, and centers the form in a
fixed-width column instead of mobile's edge-to-edge layout.
FluxaNavigationBar was a touch-oriented pill bar rendered unconditionally
for every device type, including TV, with no deviceType gate. Add
TvSidebarNav as a proper left-edge D-pad rail for TV and reserve
horizontal (not vertical) space for it; drop TvCatalogHomeScreen's
redundant top icon row now that the sidebar owns navigation.
Add a radial progressive blur (stronger in the center, tapering at
the edges) so the surface reads as a lensed bulge rather than a flat
uniform blur, layer a top-inner-glow-to-bottom-inner-shadow gradient
behind the icons for real inner depth, and brighten inactive
icons/labels to 78% white for readability.
Replace the single weak white tint with a proper dark scrim + faint
sheen (via HazeStyle's tints list) so busy content behind the bar
stops fighting with the icons, add a real drop shadow beneath the bar
for layered depth, brighten the top-edge highlight, give the selected
icon a two-layer accent-colored glow instead of a plain white blob,
and give the Home row extra bottom content inset (nav bar height + 20dp)
in Liquid Glass mode so the last row of text clears the bar instead of
sitting under it.
Lighter backdrop fill and overall effect alpha so more content bleeds
through, a vertical-gradient edge (white top highlight fading to a
dark bottom inner shadow) instead of a flat border, a soft radial
"lens" glow behind the selected icon, and brighter inactive icons
(68% white) for readability against the lighter glass.
Pulls in dev.chrisbanes.haze 1.7.2 (Android + iOS klibs, matching the
shared module's targets) and swaps the earlier translucency-only
fallback for genuine hardware-accelerated background blur: the screen
content is marked as a hazeSource, and the nav bar reads it through
hazeEffect with a tinted, noisy glass style.
New opt-in Appearance toggle (default off), mirroring how amoledMode
is wired through UserProfile and both settings data sources. Enabling
it swaps the nav bar's flat fill for a translucent frosted surface
with a soft top-light gradient and a hairline glass-edge border.
Both sources fed the same skip-segments pipeline and were always
toggled together in practice, so collapse them into a single
useSkipSegments flag on SettingsPlaybackUiModel. Both the Android and
Apple settings data sources still write/read the two underlying
useIntroDb/useAniSkip flags in lockstep, so the merge stays UI-level
and existing profiles keep working.
Adds contentWarningsEnabled to the playback settings model, defaulting
to true, and gates both the parents-guide fetch and the overlay
display in PlayerScreen behind it.
Adds trailerUrl to DetailUiState and DetailUiModel so the detail
screen's data source can pass the resolved trailer through, and
adds the missing HeroPageChanged branch to CatalogHomeStore's
no-op action list.
Home Screen and Detail Screen settings now split into dedicated
sub-pages (Hero Banner, Continue Watching, Navigation for Home;
Hero Banner, Episodes for Detail) instead of one long mixed page,
so a specific setting is reachable by name instead of scrolling.
Also removes the dead "Trailer on Hero" toggle in Detail Screen
settings, which persisted a value but was never read by any
consuming code — it just duplicated the real "Trailer on Detail
Hero" setting and caused exactly this kind of navigation confusion.
- Route YouTube trailer resolution through the shared headless engine
(headless_engine/trailer.rs) instead of a hand-rolled Innertube client
in TrailerResolver, mirroring what fluxa-desktop already does. Wire
the two HTTP effect kinds (fetchYoutubeTrailerWatchConfig/Player) as a
generic passthrough in FluxaAndroidHeadlessEnvironment.
- Wire HeroTrailerVideoSurface's ExoPlayer through
TrailerResolver.mediaDataSourceFactory() so trailer playback actually
gets the browser UA + Range header YouTube's CDN requires — this was
the root cause of the black-screen hero trailer.
- Fix AndroidCatalogHomeDataSource pinning the active billboard movie to
index 0 of heroItems on every index change, which desynced the pager's
page index from item identity and made forward swipes visually snap
back to the previous item.
- Hide synopsis/metadata/play button and shrink the logo while a hero
trailer plays, soften the bottom scrim so it doesn't black out most of
the video, and add trailer subtitles (selection/normalize/parse) via
the same fluxa-core functions fluxa-desktop uses, rendered as a
position-synced overlay above the shrunk logo.