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clean_ryujinx
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ec3e848d79
clean_ryujinx
/
Ryujinx.Graphics.GAL
/
Multithreading
/
Commands
History
…
..
Buffer
CounterEvent
Program
Renderer
Sampler
Shader
Texture
Window
BarrierCommand.cs
BeginTransformFeedbackCommand.cs
ClearBufferCommand.cs
ClearRenderTargetColorCommand.cs
ClearRenderTargetDepthStencilCommand.cs
CommandBufferBarrierCommand.cs
CopyBufferCommand.cs
DispatchComputeCommand.cs
DrawCommand.cs
DrawIndexedCommand.cs
EndHostConditionalRenderingCommand.cs
EndTransformFeedbackCommand.cs
IGALCommand.cs
MultiDrawIndexedIndirectCountCommand.cs
MultiDrawIndirectCountCommand.cs
SetAlphaTestCommand.cs
SetBlendStateCommand.cs
SetDepthBiasCommand.cs
SetDepthClampCommand.cs
SetDepthModeCommand.cs
SetDepthTestCommand.cs
SetFaceCullingCommand.cs
SetFrontFaceCommand.cs
SetImageCommand.cs
SetIndexBufferCommand.cs
SetLineParametersCommand.cs
SetLogicOpStateCommand.cs
SetPointParametersCommand.cs
SetPrimitiveRestartCommand.cs
SetPrimitiveTopologyCommand.cs
SetProgramCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (
#2501
)
2021-08-27 00:31:29 +02:00
SetRasterizerDiscardCommand.cs
SetRenderTargetColorMasksCommand.cs
SetRenderTargetScaleCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (
#2501
)
2021-08-27 00:31:29 +02:00
SetRenderTargetsCommand.cs
SetSamplerCommand.cs
SetScissorCommand.cs
SetStencilTestCommand.cs
SetStorageBuffersCommand.cs
SetTextureCommand.cs
SetTransformFeedbackBuffersCommand.cs
SetUniformBuffersCommand.cs
SetUserClipDistanceCommand.cs
SetVertexAttribsCommand.cs
SetVertexBuffersCommand.cs
SetViewportsCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (
#2501
)
2021-08-27 00:31:29 +02:00
TextureBarrierCommand.cs
TextureBarrierTiledCommand.cs
TryHostConditionalRenderingCommand.cs
TryHostConditionalRenderingFlushCommand.cs
UpdateRenderScaleCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (
#2501
)
2021-08-27 00:31:29 +02:00