agent-desktop/tests/fixture-app/FixtureComponents.swift
Lahfir e428eb2367 test: extract the scroll card and document drag-canvas data flow
AgentDeskFixture.swift sat at exactly 400 lines; the scroll card is
fully self-contained (its offset state never leaves the card), so it
moves to FixtureCards.swift as a standalone view with zero bindings,
landing the main file at 374. Harness-facing labels are byte-identical.
DragCanvas gains two intent comments distinguishing the deliberately
empty updateNSView from a forgotten sync.
2026-06-17 13:43:19 -07:00

127 lines
5.1 KiB
Swift

import AppKit
import SwiftUI
// Reusable fixture components: status readout, native AppKit controls
// (genuinely AX-actionable, unlike SwiftUI's), drag canvas, and card chrome.
// Split from AgentDeskFixture.swift to keep each file under the 400-LOC limit;
// the build compiles every .swift file in this directory as one module.
struct StatusReadout: View {
let name: String
let value: String
var body: some View {
Text("\(name): \(value)")
.accessibilityLabel(name)
.accessibilityValue(value)
}
}
// Exposes a ScrollView's live scroll offset as an accessibility value so the
// test harness can confirm `scroll` actually moved content, rather than
// trusting the command's ok:true.
struct ScrollOffsetKey: PreferenceKey {
static var defaultValue: CGFloat = 0
static func reduce(value: inout CGFloat, nextValue: () -> CGFloat) { value = nextValue() }
}
// Native AppKit controls embedded alongside the SwiftUI ones. SwiftUI sliders
// and steppers do not expose a settable AX value, so they cannot validate the
// numeric set-value path; their AppKit counterparts do, exercising the same
// command against a control that genuinely accepts a programmatic value.
struct NativeSlider: NSViewRepresentable {
@Binding var value: Double
func makeNSView(context: Context) -> NSSlider {
let s = NSSlider(
value: value, minValue: 0, maxValue: 100,
target: context.coordinator, action: #selector(Coordinator.changed(_:)))
s.setAccessibilityLabel("value-slider")
return s
}
func updateNSView(_ view: NSSlider, context: Context) { view.doubleValue = value }
func makeCoordinator() -> NativeControlCoordinator { NativeControlCoordinator { value = $0 } }
}
struct NativeStepper: NSViewRepresentable {
@Binding var value: Double
func makeNSView(context: Context) -> NSStepper {
let s = NSStepper()
s.minValue = 0
s.maxValue = 10
s.increment = 1
s.valueWraps = false
s.target = context.coordinator
s.action = #selector(NativeControlCoordinator.changed(_:))
s.setAccessibilityLabel("value-stepper")
return s
}
func updateNSView(_ view: NSStepper, context: Context) { view.doubleValue = value }
func makeCoordinator() -> NativeControlCoordinator { NativeControlCoordinator { value = $0 } }
}
// Shared target for native controls; NSControl exposes doubleValue for both
// NSSlider and NSStepper.
final class NativeControlCoordinator: NSObject {
let onChange: (Double) -> Void
init(_ onChange: @escaping (Double) -> Void) { self.onChange = onChange }
@objc func changed(_ sender: NSControl) { onChange(sender.doubleValue) }
}
// A single view that tracks a mouse-drag gesture end to end (down, dragged,
// up). Synthetic mouse events route to whoever received the mouse-down, so a
// drag is observable when source and target are the same view which is what
// `agent-desktop drag` can do. Cross-target native drag-and-drop uses the OS
// dragging-session/pasteboard protocol that synthetic events cannot start.
struct DragCanvas: NSViewRepresentable {
@Binding var result: String
func makeNSView(context: Context) -> DragCanvasView {
let v = DragCanvasView()
// The closure captures `result` by reference; DragCanvasView calls it
// directly on each mouseUp, so updateNSView needs no re-sync.
v.onDrag = { result = $0 }
return v
}
func updateNSView(_ view: DragCanvasView, context: Context) {
// Intentionally empty: gesture results flow *out* through the captured
// binding (via onDrag), never *in* from SwiftUI state nothing to sync.
}
}
final class DragCanvasView: NSView {
var onDrag: ((String) -> Void)?
private var start: NSPoint?
private var dragged = false
override func viewDidMoveToWindow() {
super.viewDidMoveToWindow()
setAccessibilityElement(true)
setAccessibilityRole(.group)
setAccessibilityLabel("drag-canvas")
}
override func accessibilityFrame() -> NSRect {
guard let window else { return .zero }
return window.convertToScreen(convert(bounds, to: nil))
}
override func isAccessibilityElement() -> Bool { true }
override func mouseDown(with e: NSEvent) { start = convert(e.locationInWindow, from: nil); dragged = false }
override func mouseDragged(with e: NSEvent) { dragged = true }
override func mouseUp(with e: NSEvent) {
guard let s = start else { return }
let end = convert(e.locationInWindow, from: nil)
let dist = Int((hypot(end.x - s.x, end.y - s.y)).rounded())
onDrag?(dragged ? "dragged-\(dist)" : "click")
start = nil
}
}
struct Card<Content: View>: View {
let title: String
@ViewBuilder var content: Content
var body: some View {
VStack(alignment: .leading, spacing: 8) {
Text(title).font(.headline)
content
}
.padding(10)
.frame(width: 280, alignment: .leading)
.background(RoundedRectangle(cornerRadius: 8).fill(Color.gray.opacity(0.08)))
}
}