- Added clear() method to PlayerLaunchStore for resetting launch state. - Refactored PlayerScreen to manage active playback state with new variables for source and episode details. - Introduced PlayerSourcesPanel for displaying and selecting available streams. - Implemented PlayerStreamsRepository for managing stream fetching and state for sources and episodes. - Added reset() method to SearchRepository for clearing search state. - Enhanced various repositories (PlayerSettingsRepository, WatchedRepository, etc.) with clearLocalState() methods for resetting their states. - Created PlatformLocalAccountDataCleaner for iOS to handle local account data cleanup. |
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|---|---|---|
| composeApp | ||
| Docs/Stremio addons refer | ||
| gradle | ||
| iosApp | ||
| JustPlayer@3d432407da | ||
| MPVKit@0c01e295f0 | ||
| scripts | ||
| .gitignore | ||
| build.gradle.kts | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| README.md | ||
| settings.gradle.kts | ||
This is a Kotlin Multiplatform project targeting Android, iOS.
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/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
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/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform…