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fae097408e
GreemDev-Ryujinx
/
Ryujinx.Graphics
/
Gal
History
gdkchan
33e2810ef3
Fix d32s8 format on OGLEnumConverter (
#420
)
2018-09-18 13:27:12 -03:00
..
OpenGL
Fix d32s8 format on OGLEnumConverter (
#420
)
2018-09-18 13:27:12 -03:00
Shader
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
EmbeddedResource.cs
GalBlendEquation.cs
GalBlendFactor.cs
GalClearBufferFlags.cs
GalColorF.cs
GalComparisonOp.cs
GalCullFace.cs
GalFrontFace.cs
GalImage.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
GalImageFormat.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (
#402
)
2018-09-08 14:51:50 -03:00
GalIndexFormat.cs
GalMemoryLayout.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
GalPipelineState.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
GalPrimitiveType.cs
GalShaderType.cs
GalStencilOp.cs
GalSurfaceFormat.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
GalTextureFilter.cs
GalTextureFormat.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
GalTextureMipFilter.cs
GalTextureSampler.cs
GalTextureSource.cs
GalTextureType.cs
Rendertarget attachments, texture and image changes (
#358
)
2018-08-19 22:25:26 -03:00
GalTextureWrap.cs
GalVertexAttrib.cs
GalVertexAttribSize.cs
GalVertexAttribType.cs
GalZetaFormat.cs
Rendertarget attachments, texture and image changes (
#358
)
2018-08-19 22:25:26 -03:00
IGalConstBuffer.cs
Low level graphics API prerequisites (
#319
)
2018-08-10 01:09:40 -03:00
IGalMemory.cs
IGalPipeline.cs
Low level graphics API prerequisites (
#319
)
2018-08-10 01:09:40 -03:00
IGalRasterizer.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
IGalRenderer.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (
#402
)
2018-09-08 14:51:50 -03:00
IGalRenderTarget.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
IGalShader.cs
Avoid querying and setting texture bindings in hot code (
#376
)
2018-08-23 01:54:32 -03:00
IGalTexture.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
ShaderDeclInfo.cs
Add partial support to the TEX.B shader instruction (
#342
)
2018-08-13 18:22:09 -03:00
ShaderDumper.cs
ShaderException.cs