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* Simplify render target bindings * Implement multiple viewports * Pack glViewportIndexed calls into a single glViewportArray * Use ARB_viewport_array when available * Cache framebuffer attachments * Use get accessors in OGLExtension * Address feedback |
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| .. | ||
| Gal | ||
| Memory | ||
| Texture | ||
| GpuResourceManager.cs | ||
| GraphicsConfig.cs | ||
| INvGpuEngine.cs | ||
| MacroInterpreter.cs | ||
| NvGpu.cs | ||
| NvGpuBufferType.cs | ||
| NvGpuEngine.cs | ||
| NvGpuEngine2d.cs | ||
| NvGpuEngine2dReg.cs | ||
| NvGpuEngine3d.cs | ||
| NvGpuEngine3dReg.cs | ||
| NvGpuEngineM2mf.cs | ||
| NvGpuEngineM2mfReg.cs | ||
| NvGpuEngineP2mf.cs | ||
| NvGpuEngineP2mfReg.cs | ||
| NvGpuFifo.cs | ||
| NvGpuFifoMeth.cs | ||
| NvGpuMethod.cs | ||
| Ryujinx.Graphics.csproj | ||
| ValueRange.cs | ||
| ValueRangeSet.cs | ||