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* Vertex Buffer Alignment part 1 * Update CacheByRange * Add Stride Change compute shader, fix storage buffers in helpers * An AMD exclusive * Reword * Change rules - stride conversion when attrs misalign * Fix stupid mistake * Fix background pipeline compile * Improve a few things. * Fix some feedback * Address Feedback (the shader binary didn't change when i changed the source to use the subgroup size) * Fix bug where rewritten buffer would be disposed instantly. |
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|---|---|---|
| .. | ||
| Multithreading | ||
| AddressMode.cs | ||
| BlendDescriptor.cs | ||
| BlendFactor.cs | ||
| BlendOp.cs | ||
| BufferHandle.cs | ||
| BufferRange.cs | ||
| Capabilities.cs | ||
| ColorF.cs | ||
| CompareMode.cs | ||
| CompareOp.cs | ||
| CounterType.cs | ||
| DepthMode.cs | ||
| DepthStencilMode.cs | ||
| DepthTestDescriptor.cs | ||
| DeviceInfo.cs | ||
| Extents2D.cs | ||
| Extents2DF.cs | ||
| Face.cs | ||
| Format.cs | ||
| FrontFace.cs | ||
| HardwareInfo.cs | ||
| ICounterEvent.cs | ||
| ImageCrop.cs | ||
| IndexType.cs | ||
| IPipeline.cs | ||
| IProgram.cs | ||
| IRenderer.cs | ||
| ISampler.cs | ||
| ITexture.cs | ||
| IWindow.cs | ||
| LogicalOp.cs | ||
| MagFilter.cs | ||
| MinFilter.cs | ||
| MultisampleDescriptor.cs | ||
| Origin.cs | ||
| PolygonMode.cs | ||
| PolygonModeMask.cs | ||
| PrimitiveTopology.cs | ||
| ProgramLinkStatus.cs | ||
| ProgramPipelineState.cs | ||
| Rectangle.cs | ||
| Ryujinx.Graphics.GAL.csproj | ||
| SamplerCreateInfo.cs | ||
| ScreenCaptureImageInfo.cs | ||
| ShaderBindings.cs | ||
| ShaderInfo.cs | ||
| ShaderSource.cs | ||
| StencilOp.cs | ||
| StencilTestDescriptor.cs | ||
| SupportBufferUpdater.cs | ||
| SwizzleComponent.cs | ||
| Target.cs | ||
| TextureCreateInfo.cs | ||
| TextureReleaseCallback.cs | ||
| VertexAttribDescriptor.cs | ||
| VertexBufferDescriptor.cs | ||
| Viewport.cs | ||
| ViewportSwizzle.cs | ||