GreemDev-Ryujinx/Ryujinx.Graphics.GAL
gdkchan 99445dd0a6
Add support for fragment shader interlock (#2768)
* Support coherent images

* Add support for fragment shader interlock

* Change to tree based match approach

* Refactor + check for branch targets and external registers

* Make detection more robust

* Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available

* Remove unused field
2021-10-28 19:53:12 -03:00
..
Multithreading Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
AddressMode.cs
BlendDescriptor.cs
BlendFactor.cs
BlendOp.cs
BufferHandle.cs
BufferRange.cs
Capabilities.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
ColorF.cs
CompareMode.cs
CompareOp.cs
CounterType.cs
DepthMode.cs
DepthStencilMode.cs
DepthStencilState.cs
DepthTestDescriptor.cs
Extents2D.cs
Face.cs
Format.cs Swap BGR components for 16-bit BGR texture formats (#2567) 2021-08-20 18:26:25 -03:00
FrontFace.cs
ICounterEvent.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
ImageCrop.cs
IndexType.cs
IPipeline.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
IProgram.cs Implement parallel host shader cache compilation. 2021-04-18 17:33:58 +01:00
IRenderer.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
ISampler.cs
IShader.cs
ITexture.cs Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 2021-07-19 19:10:54 -03:00
IWindow.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
LogicalOp.cs
MagFilter.cs
MinFilter.cs
Origin.cs
PolygonMode.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
PolygonModeMask.cs
PrimitiveTopology.cs
ProgramLinkStatus.cs Implement parallel host shader cache compilation. 2021-04-18 17:33:58 +01:00
RectangleF.cs
Ryujinx.Graphics.GAL.csproj Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
SamplerCreateInfo.cs
ScreenCaptureImageInfo.cs Add Screenshot Feature (#2354) 2021-06-28 22:09:43 +02:00
StencilOp.cs
StencilTestDescriptor.cs
SwizzleComponent.cs
Target.cs
TextureCreateInfo.cs
TextureReleaseCallback.cs
TransformFeedbackDescriptor.cs
VertexAttribDescriptor.cs Avoid some redundant GL calls (#1958) 2021-01-27 08:44:07 +11:00
VertexBufferDescriptor.cs
Viewport.cs
ViewportSwizzle.cs