GreemDev-Ryujinx/Ryujinx.Graphics.Shader
gdkchan b46b63e06a
Add support for alpha to coverage dithering (#3069)
* Add support for alpha to coverage dithering

* Shader cache version bump

* Fix wrong alpha register

* Ensure support buffer is cleared

* New shader specialization based approach
2022-07-05 19:58:36 -03:00
..
CodeGen/Glsl Add support for alpha to coverage dithering (#3069) 2022-07-05 19:58:36 -03:00
Decoders New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
Instructions Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
IntermediateRepresentation
StructuredIr New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
Translation Add support for alpha to coverage dithering (#3069) 2022-07-05 19:58:36 -03:00
BufferDescriptor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
BufferUsageFlags.cs
Constants.cs
IGpuAccessor.cs Add support for alpha to coverage dithering (#3069) 2022-07-05 19:58:36 -03:00
InputTopology.cs
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj
SamplerType.cs
ShaderProgram.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderProgramInfo.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderStage.cs
SupportBuffer.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
TessPatchType.cs
TessSpacing.cs
TextureDescriptor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
TextureFormat.cs
TextureHandle.cs Bindless elimination for constant sampler handle (#3424) 2022-07-02 15:03:35 -03:00
TextureUsageFlags.cs