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* Destroy old swapchain on swapchain recreation * vkDeviceWaitIdle before DestroySwapchain * Update Ryujinx.Graphics.Vulkan/Window.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Avoid unsafe code on RecreateSwapchain() * Destroying old Swapchain on a queue. * Cleanup and fix on destroying old Swapchain. * Update Ryujinx.Graphics.Vulkan/Window.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update Ryujinx.Graphics.Vulkan/Window.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update Ryujinx.Graphics.Vulkan/Window.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update Window.cs Done. Co-authored-by: gdkchan <gab.dark.100@gmail.com> |
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|---|---|---|
| .. | ||
| MoltenVK | ||
| Queries | ||
| Shaders | ||
| Auto.cs | ||
| AutoFlushCounter.cs | ||
| BackgroundResources.cs | ||
| BitMap.cs | ||
| BufferHolder.cs | ||
| BufferManager.cs | ||
| BufferState.cs | ||
| BufferUsageBitmap.cs | ||
| CacheByRange.cs | ||
| CommandBufferPool.cs | ||
| CommandBufferScoped.cs | ||
| Constants.cs | ||
| DescriptorSetCollection.cs | ||
| DescriptorSetManager.cs | ||
| DescriptorSetUpdater.cs | ||
| DisposableBuffer.cs | ||
| DisposableBufferView.cs | ||
| DisposableFramebuffer.cs | ||
| DisposableImage.cs | ||
| DisposableImageView.cs | ||
| DisposableMemory.cs | ||
| DisposablePipeline.cs | ||
| DisposableRenderPass.cs | ||
| DisposableSampler.cs | ||
| EnumConversion.cs | ||
| FenceHelper.cs | ||
| FenceHolder.cs | ||
| FormatCapabilities.cs | ||
| FormatConverter.cs | ||
| FormatTable.cs | ||
| FramebufferParams.cs | ||
| HardwareCapabilities.cs | ||
| HashTableSlim.cs | ||
| HelperShader.cs | ||
| IdList.cs | ||
| IndexBufferPattern.cs | ||
| IndexBufferState.cs | ||
| MemoryAllocation.cs | ||
| MemoryAllocator.cs | ||
| MemoryAllocatorBlockList.cs | ||
| MultiFenceHolder.cs | ||
| NativeArray.cs | ||
| PersistentFlushBuffer.cs | ||
| PipelineBase.cs | ||
| PipelineConverter.cs | ||
| PipelineDynamicState.cs | ||
| PipelineFull.cs | ||
| PipelineHelperShader.cs | ||
| PipelineLayoutCache.cs | ||
| PipelineLayoutCacheEntry.cs | ||
| PipelineLayoutFactory.cs | ||
| PipelineState.cs | ||
| PipelineUid.cs | ||
| Ryujinx.Graphics.Vulkan.csproj | ||
| SamplerHolder.cs | ||
| SemaphoreHolder.cs | ||
| Shader.cs | ||
| ShaderCollection.cs | ||
| SpecInfo.cs | ||
| StagingBuffer.cs | ||
| SyncManager.cs | ||
| TextureBuffer.cs | ||
| TextureCopy.cs | ||
| TextureStorage.cs | ||
| TextureView.cs | ||
| Vendor.cs | ||
| VertexBufferState.cs | ||
| VulkanConfiguration.cs | ||
| VulkanException.cs | ||
| VulkanInitialization.cs | ||
| VulkanRenderer.cs | ||
| Window.cs | ||
| WindowBase.cs | ||