GreemDev-Ryujinx/Ryujinx.Graphics.OpenGL
Xpl0itR 12d49c37d2
Make max anisotropy configurable (#1043)
* Make max anisotropy configurable

* Move opengl command to opengl project

* Add GUI option
2020-03-31 08:38:52 +11:00
..
Buffer.cs
Counters.cs
Debugger.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
EnumConversion.cs
FormatInfo.cs
FormatTable.cs
Framebuffer.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
HwCapabilities.cs Make max anisotropy configurable (#1043) 2020-03-31 08:38:52 +11:00
Pipeline.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
Program.cs
Renderer.cs Make max anisotropy configurable (#1043) 2020-03-31 08:38:52 +11:00
Ryujinx.Graphics.OpenGL.csproj Add inbuilt Opengl renderer to window (#922) 2020-02-12 01:56:19 +01:00
Sampler.cs
Shader.cs
TextureCopy.cs Implement GPU scissors (#1058) 2020-03-29 14:02:58 +11:00
TextureCopyUnscaled.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
TextureStorage.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
TextureView.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
VertexArray.cs Support constant attributes (with a value of zero) (#1066) 2020-03-30 13:11:24 +11:00
VertexBuffer.cs
Window.cs Implement GPU scissors (#1058) 2020-03-29 14:02:58 +11:00