GreemDev-Ryujinx/Ryujinx.Graphics.Shader
riperiperi 99ffc061d3
Optimize Texture Binding and Shader Specialization Checks (#3399)
* Changes 1

* Changes 2

* Better ModifiedSequence handling

This should handle PreciseEvents properly, and simplifies a few things.

* Minor changes, remove debug log

* Handle stage.Info being null

Hopefully fixes Catherine crash

* Fix shader specialization fast texture lookup

* Fix some things.

* Address Feedback Part 1

* Make method static.
2022-06-17 13:09:14 -03:00
..
CodeGen/Glsl
Decoders
Instructions
IntermediateRepresentation
StructuredIr
Translation
BufferDescriptor.cs
BufferUsageFlags.cs
Constants.cs
IGpuAccessor.cs
InputTopology.cs
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj
SamplerType.cs
ShaderProgram.cs
ShaderProgramInfo.cs
ShaderStage.cs
SupportBuffer.cs
TessPatchType.cs
TessSpacing.cs
TextureDescriptor.cs
TextureFormat.cs
TextureHandle.cs Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
TextureUsageFlags.cs