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* Allow copy destination to have a different scale from source Will result in more scaled copy destinations, but allows scaling in some games that copy textures to the output framebuffer. * Support copying multiple levels/layers Uses glFramebufferTextureLayer to copy multiple layers, copies levels individually (and scales the regions). Remove CopyArrayScaled, since the backend copy handles it now. |
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| .. | ||
| AutoDeleteCache.cs | ||
| FormatInfo.cs | ||
| FormatTable.cs | ||
| ITextureDescriptor.cs | ||
| Pool.cs | ||
| ReductionFilter.cs | ||
| Sampler.cs | ||
| SamplerDescriptor.cs | ||
| SamplerMinFilter.cs | ||
| SamplerMipFilter.cs | ||
| SamplerPool.cs | ||
| Texture.cs | ||
| TextureBindingInfo.cs | ||
| TextureBindingsManager.cs | ||
| TextureCompatibility.cs | ||
| TextureComponent.cs | ||
| TextureDescriptor.cs | ||
| TextureDescriptorType.cs | ||
| TextureInfo.cs | ||
| TextureManager.cs | ||
| TextureMsaaMode.cs | ||
| TexturePool.cs | ||
| TexturePoolCache.cs | ||
| TextureScaleMode.cs | ||
| TextureSearchFlags.cs | ||
| TextureTarget.cs | ||
| TextureViewCompatibility.cs | ||