GreemDev-Ryujinx/Ryujinx.Graphics/Gal
2018-07-26 13:49:29 -03:00
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OpenGL Avoid calling buffer binding when shader didn't change (#295) 2018-07-26 13:49:29 -03:00
Shader Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
Texture
EmbeddedResource.cs
GalBlendEquation.cs
GalBlendFactor.cs
GalClearBufferFlags.cs
GalColorF.cs
GalComparisonOp.cs
GalCullFace.cs
GalFrontFace.cs
GalIndexFormat.cs
GalPrimitiveType.cs
GalShaderType.cs
GalStencilOp.cs
GalTexture.cs
GalTextureFilter.cs
GalTextureFormat.cs Implement BF10GF11RF11 TextureFormat (#246) 2018-07-19 01:26:28 +02:00
GalTextureMipFilter.cs
GalTextureSampler.cs
GalTextureSource.cs
GalTextureWrap.cs
GalVertexAttrib.cs
GalVertexAttribSize.cs
GalVertexAttribType.cs
IGalBlend.cs
IGalFrameBuffer.cs Blit framebuffer without shaders (#229) 2018-07-23 16:21:05 +02:00
IGalMemory.cs
IGalRasterizer.cs Send data to OpenGL host without client-side copies (#285) 2018-07-19 16:02:51 -03:00
IGalRenderer.cs
IGalShader.cs Send data to OpenGL host without client-side copies (#285) 2018-07-19 16:02:51 -03:00
IGalTexture.cs
ShaderDeclInfo.cs
ShaderDumper.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderException.cs