GreemDev-Ryujinx/Ryujinx.Graphics.GAL
Mary 48f6570557
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00
..
AddressMode.cs
BlendDescriptor.cs
BlendFactor.cs
BlendOp.cs
BufferHandle.cs
BufferRange.cs
Capabilities.cs
ColorF.cs
CompareMode.cs
CompareOp.cs
CounterType.cs
DepthMode.cs
DepthStencilMode.cs
DepthStencilState.cs
DepthTestDescriptor.cs
Extents2D.cs
Face.cs
Format.cs Support 3D BC4 and BC5 compressed textures (#1655) 2020-11-01 15:32:53 -03:00
FrontFace.cs
ICounterEvent.cs
ImageCrop.cs
IndexType.cs
IPipeline.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
IProgram.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
IRenderer.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ISampler.cs
IShader.cs
ITexture.cs
IWindow.cs
LogicalOp.cs
MagFilter.cs
MinFilter.cs
Origin.cs
PolygonModeMask.cs
PrimitiveTopology.cs
RectangleF.cs
Ryujinx.Graphics.GAL.csproj
SamplerCreateInfo.cs Add seamless cubemap flag in sampler parameters. (#1658) 2020-11-02 17:03:06 -03:00
StencilOp.cs
StencilTestDescriptor.cs
SwizzleComponent.cs
Target.cs
TextureCreateInfo.cs
TextureReleaseCallback.cs
TransformFeedbackDescriptor.cs
VertexAttribDescriptor.cs
VertexBufferDescriptor.cs
Viewport.cs
ViewportSwizzle.cs