GreemDev-Ryujinx/Ryujinx.Graphics/Gal
HorrorTroll 76330b10b4 Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426)
* Implement B5G6R5Unorm & BGR5A1Unorm

* Fix R8G8 Unorm to G8R8 Unorm

* Added back R8G8 Unorm

* Fix G8R8Unorm, add R8G8B8A8

* Add D24_S8 Uint

* Add R8Uint & R32Uint

* Another fixed

* Reverting back

* R8G8B8A8 change to B8G8R8A8

* Add G8R8 Snorm
2018-10-14 18:23:23 -03:00
..
OpenGL Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426) 2018-10-14 18:23:23 -03:00
Shader Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451) 2018-10-13 23:54:14 -03:00
EmbeddedResource.cs
GalBlendEquation.cs
GalBlendFactor.cs
GalClearBufferFlags.cs
GalColorF.cs
GalComparisonOp.cs
GalCullFace.cs
GalFrontFace.cs
GalImage.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
GalImageFormat.cs
GalIndexFormat.cs
GalMemoryLayout.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
GalPipelineState.cs Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451) 2018-10-13 23:54:14 -03:00
GalPrimitiveType.cs
GalShaderType.cs
GalStencilOp.cs
GalSurfaceFormat.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
GalTextureFilter.cs
GalTextureFormat.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
GalTextureMipFilter.cs
GalTextureSampler.cs
GalTextureSource.cs
GalTextureType.cs
GalTextureWrap.cs
GalVertexAttrib.cs Quads, QuadStrip, const attributes and half-float attributes support (#447) 2018-10-13 01:37:01 +00:00
GalVertexAttribSize.cs
GalVertexAttribType.cs
GalVertexBinding.cs Quads, QuadStrip, const attributes and half-float attributes support (#447) 2018-10-13 01:37:01 +00:00
GalZetaFormat.cs
IGalConstBuffer.cs
IGalMemory.cs
IGalPipeline.cs
IGalRasterizer.cs Quads, QuadStrip, const attributes and half-float attributes support (#447) 2018-10-13 01:37:01 +00:00
IGalRenderer.cs
IGalRenderTarget.cs Fix multiple rendertargets (#427) 2018-09-26 00:55:30 +02:00
IGalShader.cs
IGalTexture.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ShaderDeclInfo.cs
ShaderDumper.cs
ShaderException.cs